VR and AR may be linked by the business industry

By Hemaja Burud

The key that unlocks the company to the metaverse may be pass-through augmented reality capabilities.

There is a new type of convergence approaching, and 2022 will be the year it materializes.

The last thing we need is to further complicate a complex issue. However, new reports indicate that AR and VR are convergent.

The ThinkReality VRX, a VR headset created exclusively for the "Enterprise Metaverse," was unveiled by Lenovo last week.

We'll keep the discussion of the specifics of the "Enterprise Metaverse" for another time, but it's evident from this statement that Lenovo is really investing in virtual reality.

High-resolution pass-through capabilities for mixed reality (MR) applications are one of the primary aspects Lenovo highlights.

In a conventional AR headset, your vision of the environment is often enhanced with digitally produced content as you look through clear lenses at it.

Consider a set of transparent glasses that can amplify 3D holograms in your range of vision.

In virtual reality, a 3-dimensional computer world completely replaces your field of vision.

Passthrough AR replicates your real-world environment digitally in the VR display using cameras located on the front of the headset.

With pass-through AR, you see a live video feed of reality instead of reality itself, which is the main difference between standard AR and it.